![]() With a high enough hydrosophist and necromancy rank, combining this spell with shackles and pain can result in a state of psudo-invulnerability until one of the two effects fade or for the target/victim dies, provided any damage taken does not exceed the remaining vitality of the caster. For example, at hydrosophist 5 the 25% bonus to healing seems to be a 25% increase to the 50% leech (.5 * 1.25) This, however, only seems to provide the aforementioned bonus to the character WITH the hydrosophist ranks, and will not come in to play when cast on other targets or using the aura version of this spell. Heal percentage seems to be effected by the Hydrosophist rank of the caster. ![]() Especially hilarious when they receive Retribution damage from you, which makes them angry If given to a neutral character, they may start attacking you to heal themselves.Seems to be intended as a self-only support spell. Unfortunately the cast range of this spell is melee-distance only, making it tough to use on melee characters in your party as a caster.Self-healing is the same amount as having Necromancer at 5.Is not affected by range bonuses ( Far Out Man, Farsight).Receives no scaling bonuses as the healing amount is set to 50%. ![]() Combine any Hydrosophist Skill book and any Scoundrel Skill book.Vampiric Hunger is a Hydrosophist Skill in Divinity Orginal Sin 2. Life Steal heals you in proportion to the damage you deal to Vitality. ![]() Set Vampiric Hunger on target character, adding 50% Life Steal for 2 turns. ![]()
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